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	<title>Comments on: Free as a Pricing Model = Dangerous</title>
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		<title>By: Jonathan Chiu</title>
		<link>http://www.creativitykilledtherecession.com/free-as-a-pricing-model-dangerous/comment-page-1/#comment-199</link>
		<dc:creator>Jonathan Chiu</dc:creator>
		<pubDate>Sat, 07 Nov 2009 18:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativitykilledtherecession.com/?p=29#comment-199</guid>
		<description>I think he’s arguing more along the lines of free being just the bait to lure people in at the beginning. Once they are hooked or that they start depending on your product or your service, you find other ways to generate revenue. 

A great example is online social gaming.  Huge Korean game ‘Maple Story’ allows users to play for  free, but charges them for premium features like special costumes to look cooler or immediate respawning after you die instead of waiting so you can ‘get ahead’ of your friends. You can play the whole game for free and do fine, but if you want that edge, you’ll probably whip out the VISA.

Here’s a good article about how the big 3 social online gaming company make money:

http://www.techcrunch.com/2009/10/26/social-games-how-the-big-three-make-millions/

I think these guys are doing exactly what Anderson is saying (at least by the gist of it, I haven’t actually read the book).  Allow users to enjoy the basics for free, but then have them pay to get an ‘edge’.</description>
		<content:encoded><![CDATA[<p>I think he’s arguing more along the lines of free being just the bait to lure people in at the beginning. Once they are hooked or that they start depending on your product or your service, you find other ways to generate revenue. </p>
<p>A great example is online social gaming.  Huge Korean game ‘Maple Story’ allows users to play for  free, but charges them for premium features like special costumes to look cooler or immediate respawning after you die instead of waiting so you can ‘get ahead’ of your friends. You can play the whole game for free and do fine, but if you want that edge, you’ll probably whip out the VISA.</p>
<p>Here’s a good article about how the big 3 social online gaming company make money:</p>
<p><a href="http://www.techcrunch.com/2009/10/26/social-games-how-the-big-three-make-millions/" rel="nofollow">http://www.techcrunch.com/2009/10/26/social-games-how-the-big-three-make-millions/</a></p>
<p>I think these guys are doing exactly what Anderson is saying (at least by the gist of it, I haven’t actually read the book).  Allow users to enjoy the basics for free, but then have them pay to get an ‘edge’.</p>
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		<title>By: adil</title>
		<link>http://www.creativitykilledtherecession.com/free-as-a-pricing-model-dangerous/comment-page-1/#comment-56</link>
		<dc:creator>adil</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativitykilledtherecession.com/?p=29#comment-56</guid>
		<description>Milan passed along a good article written by Seth Godin arguing that Gladwell is wrong and that Anderson is right about the free hypothesis.

http://sethgodin.typepad.com/seths_blog/2009/06/malcolm-is-wrong.html</description>
		<content:encoded><![CDATA[<p>Milan passed along a good article written by Seth Godin arguing that Gladwell is wrong and that Anderson is right about the free hypothesis.</p>
<p><a href="http://sethgodin.typepad.com/seths_blog/2009/06/malcolm-is-wrong.html" rel="nofollow">http://sethgodin.typepad.com/seths_blog/2009/06/malcolm-is-wrong.html</a></p>
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		<title>By: more to it</title>
		<link>http://www.creativitykilledtherecession.com/free-as-a-pricing-model-dangerous/comment-page-1/#comment-55</link>
		<dc:creator>more to it</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativitykilledtherecession.com/?p=29#comment-55</guid>
		<description>An article at the top of Digg today about people working for free and whether thats a good thing or not http://www.reuters.com/article/domesticNews/idUSTRE56C0T120090713?rpc=64

Certainly seems like there’s a trend/more to it on the free front.</description>
		<content:encoded><![CDATA[<p>An article at the top of Digg today about people working for free and whether thats a good thing or not <a href="http://www.reuters.com/article/domesticNews/idUSTRE56C0T120090713?rpc=64" rel="nofollow">http://www.reuters.com/article/domesticNews/idUSTRE56C0T120090713?rpc=64</a></p>
<p>Certainly seems like there’s a trend/more to it on the free front.</p>
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		<title>By: Milan Davidovic</title>
		<link>http://www.creativitykilledtherecession.com/free-as-a-pricing-model-dangerous/comment-page-1/#comment-54</link>
		<dc:creator>Milan Davidovic</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativitykilledtherecession.com/?p=29#comment-54</guid>
		<description>If we were to look back at economic activity through the ages — or at least as far back and as thoroughly as records permit — I wonder whether we’d see as much “free” going on then as we do now.

I’m not an economist (nor do I etc. etc), but I’d bet we would.</description>
		<content:encoded><![CDATA[<p>If we were to look back at economic activity through the ages — or at least as far back and as thoroughly as records permit — I wonder whether we’d see as much “free” going on then as we do now.</p>
<p>I’m not an economist (nor do I etc. etc), but I’d bet we would.</p>
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		<title>By: Gustav</title>
		<link>http://www.creativitykilledtherecession.com/free-as-a-pricing-model-dangerous/comment-page-1/#comment-53</link>
		<dc:creator>Gustav</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativitykilledtherecession.com/?p=29#comment-53</guid>
		<description>Wow, YT is losing 500 mil a year? Is that really on top of revenues that they are already bringing in?</description>
		<content:encoded><![CDATA[<p>Wow, YT is losing 500 mil a year? Is that really on top of revenues that they are already bringing in?</p>
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